“switch it up like nintendo / say you can’t sleep baby I know / that’s that me espresso”
Aug. 7th, 2025 09:07 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
For my own amusement, I’ve tracked down and played every single Game Boy era golf game I can find: 7 games for Game Boy, 6 for Game Boy Color, and 6 for Game Boy Advance. Yes, the OG GB really had the most. And since I went to all that effort, I went ahead and rated them. Even limited to one-paragraph quick-takes, rating them all makes for a long-ass post, thus the cuts.
Almost all of these use a 3-button-press mechanic for swinging the club, done as one continuous action: press to start the swing, as the power meter rises press to set the power, as the meter falls to zero press to set the accuracy of your shot. This naturally mimics the stages of a physical golf swing, a comparison some games make visually explicit. In most games, you can apply a couple modifiers (I call them “buffs”) to give the shot draw/fade and top-/backspin—it varies whether you set them before or during the shot.
If you want a TL,DR, the last is the best.
( Game Boy games )
( Game Boy Color games )
( Game Boy Advance games )
Not that I ever get obsessive or anything.
---L.
Subject quote from Espresso, Sabrina Carpenter.
Almost all of these use a 3-button-press mechanic for swinging the club, done as one continuous action: press to start the swing, as the power meter rises press to set the power, as the meter falls to zero press to set the accuracy of your shot. This naturally mimics the stages of a physical golf swing, a comparison some games make visually explicit. In most games, you can apply a couple modifiers (I call them “buffs”) to give the shot draw/fade and top-/backspin—it varies whether you set them before or during the shot.
If you want a TL,DR, the last is the best.
( Game Boy games )
( Game Boy Color games )
( Game Boy Advance games )
Not that I ever get obsessive or anything.
---L.
Subject quote from Espresso, Sabrina Carpenter.